Who makes it happen?
Co-Founder & Game Director
Forming the business, Matt took the lead on design & programming. Although, he was missing something...
Co-Founder & Creative Director
Enoch was the lord and savior! Providing the business with fantastic art direction and beautiful pieces!
Content & Production Manager
Joining later on, Liam quickly became an integral part of our community building.
Without him, the players would have nothing to listen to... which, come to think of it, would be rather dull..
Established in 2019, Head Tilt Games first began as a couple of hobbyists: Matt and Enoch. Together, they produced their first game called ‘Belated’; a platformer made for the Community Game Jam. From there, they continued their game jamming until Millions of Minions came along…
MILLIONS OF MINIONS
Starting from Ludum Dare 45, Millions of Minions was the first project Head Tilt Games developed and self-published on Steam in 2019 (Early Access), leading to a full release in 2020. We learnt a lot from this project, and for that, it’ll always be held within a warm part of our hearts. Check it out here!
2021 LEARNING HIATUS
In 2021, we spent the year learning and expanding our skillset. From networking programming, improved art styles and more efficient production, we were sure to be ready for the next project we set out to develop. This year was paramount to our team expanding and it greatly improved the chemistry between us.
Our first fully-fledged multiplayer project and second big project. With our rejuvenated minds and motivated workflow, we were more than ready to take on this monumental challenge. Starting pre-production in late-2021 and entering production in early-2022, we were prepared to show our game to the public at Insomnia 68!
For more information, including press info and screenshots/gameplay, please visit the presskit: [COMING SOON]